06 / UNITY TEST PROJECT
Horror
Prototype
A small coffee-shop simulator made as a programming test for a game development position.
The task
The assignment was to create a small playable scene using a specified set of assets. The restriction on assets also meant using Unity's Built-in Render Pipeline.
What I built
I prepared the environment and coffee shop, set up an NPC, implemented object grabbing and interaction with objects and the NPC, created the coffee-making sequence and added a scripted jumpscare cutscene.
Playable build
A playable build is available below.