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06 / UNITY TEST PROJECT

Horror
Prototype

A small coffee-shop simulator made as a programming test for a game development position.

ENGINEUnity
LANGUAGEC#
TIME~3–6 hours
PIPELINEBuilt-in RP

The task

The assignment was to create a small playable scene using a specified set of assets. The restriction on assets also meant using Unity's Built-in Render Pipeline.

What I built

I prepared the environment and coffee shop, set up an NPC, implemented object grabbing and interaction with objects and the NPC, created the coffee-making sequence and added a scripted jumpscare cutscene.

Playable build

A playable build is available below.

OPEN PLAYABLE BUILD ↗