GAMEPLAY PROGRAMMER / REMOTE

Games, systems,
and things that move.

I build gameplay systems, physics, AI and tools. Mostly in C#, with a soft spot for realistic physics and problems that require digging below the surface.

C#C++LUAUNITYS&BOXUNREAL ENGINE
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SELECTED WORK

S&BOX / C#
· LEAD PROGRAMMER

Racing Club
Autobahn

A high-speed racing game built around driving through traffic. I was the lead programmer in a three-person team.

VEHICLE PHYSICSAISHADERSTOOLS
READ CASE STUDY →
C++ / P2P
· LEAD DEVELOPER / TEAM LEAD

Teardown
Multiplayer

A multiplayer modification for a game originally released without multiplayer. I led networking and the Lua Modding API.

NETWORKINGREVERSE ENGINEERINGMODDING
READ CASE STUDY →
The Long Dark Garry's Mod gamemode
· SOLO PROJECT

The Long Dark
Gamemode

A Garry's Mod gamemode inspired by The Long Dark, with cold, hunger, clothing, cooking and hunting systems.

LUAGAMEPLAYUI
STEAM WORKSHOP ↗
MORE ON GITHUB@DangerKiddy↗
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ABOUT

I’m Danil, a gameplay programmer who likes making systems feel physical, responsive and believable.

I’ve been programming for around 5+ years, mostly through freelance work and personal projects. I’ve worked solo, in small teams, and as the lead developer of a multiplayer mod with a community that peaked at around 30,000 Discord members.

My main direction is gameplay programming in Unity, but I’m comfortable moving between engines and lower-level problems when a project needs it.

LANGUAGESC# · C++ · Lua
ENGINESUnity · S&Box · Unreal
GAMEPLAYPhysics · AI · Systems · Procedural Gen.
OTHERNetworking · Shaders · Modding · RE
TOOLSGit · GitHub · Blender · Cursor AI
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CONTACT

Have a game that
needs systems?

Feel free to reach out through any of the channels below. I’ll get back to you as soon as possible.